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Creating a New Experience of Livestream and Augmented Reality: a Case Study of Nokia Corporation
(2022)
. The knowledge base for this thesis was gathered using literary and online sources, like technology needed for service, benchmarking, customer profiles, and analysis. Customer insight into the process was collected by using a survey which helped to clarify...
Drone Delivery Service at Nokia Arena - A Case Study of Nokia Corporation
(2023)
The purpose of this thesis is to provide Nokia Arena with a futuristic and technically feasible digital service concept solution using Network as Code technology. In response to Nokia’s challenge to ideate a digital service solution concept via...
Designing a solution for improving information visibility in B2B cybersecurity management
(2023)
The objective of this project is to solve the client’s needs by designing a simple and efficient solution to improve the information visibility for the client's cybersecurity management portal. The client is a Finnish cybersecurity and privacy...
Improving the Viewing Experience at Nokia Arena : A Case Study of Nokia Corporation
(2022)
The purpose of this thesis was to develop Nokia Corporation's future services. The development work was to develop innovative new ideas for Nokia Arena. Two different options were considered: Next Generation Stadium and Network-as-Code. Next...
Introducing gamification tools into developers’ team meetings to enhance engagement and outcomes
(2023)
was done with the client company, a cloud consultancy business headquartered in Helsinki, Finland, with offices around Europe. The research focused on a team of cloud developers in the Application Management department of the company and the monthly team...



